On 1st May I attended the MK Regional, feeling confident about my list - Boba and Bossk - taking on Aces and Loo-boats. I proceeded to go 2-4, finishing 80th out of 104 people, and left feeling disappointed in myself.

So for the London Regional at Warboar it was a toss-up between redeeming myself with Boba and Bossk, or trying out Jesper Hills' Nationals-winning list (Hillbots, as I like to call it). I quite enjoy flying this list, plus it works well against the dreaded Loo-boats.

The day before the event I decided to give the Hillbots a try. For those of you who are unaware of the list:

IG-88B (36)
Push the Limit (3)
Advanced Sensors (3)
"Mangler" Cannon (4)
Autothrusters (2)
IG-2000 (0)

IG-88C (36)
Push the Limit (3)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Autothrusters (2)
IG-2000 (0)

Total: 99

Since the tournament rule changes regarding Large Ship scoring, this list suffers in the MoV department. However, it is still a very solid list.

So, Saturday dawns and I arrive at 7am to help out if needed – the perks of working at Warboar. 9am rolls around pretty quickly and the first pairings are announced.


Round 1: Will Haslewood

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Patrol Leader (40)
Darth Vader (3)

Total: 100

I deployed opposite his Decimator, while The Inquisitor and Omega Leader were positioned in the far corner. Will proceeded to run away with the Decimator, whilst I slowly swung round. I managed to take out Omega Leader pretty quickly, before destroying the Decimator. However, a well-timed Critical Hit (Damaged Sensor Array) on IG-88B ruined my opportunity to block The Inquisitor, and cost me the ship. I then tried to position IG-88C with The Inquisitor in arc, while limping around on 1 hull, but time was called before either one of us managed to secure the final kill.

Result: 69-73

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0102

Round 2: Alex Hoppen

Blue Squadron Pilot (22)
Fire-Control System (2)

Blue Squadron Pilot (22)
Fire-Control System (2)

Blue Squadron Pilot (22)
Fire-Control System (2)

Blue Squadron Novice (24)
R2-D2 (4)
Integrated Astromech (0)

Total: 100

We deployed in opposite corners, and I flanked with IG-88C while IG-88B approached from the front. I expected Alex to swing round for C, but he switched target to B. I managed to kill one of his B wings and severely damage the t70, before IG-88B was destroyed. C managed to take on the remaining ships, and win, but was reduced to half health.

Result: 100-73

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Round 3: Andrew Cameron

Contracted Scout (25)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Overclocked R4 (1)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Overclocked R4 (1)
Guidance Chips (0)

Total: 96

At last I face the dreaded Loo-boats! We deployed in opposite corners and I slowly moved into the middle of the board, while Andrew headed down the side. He eventually moved in but I managed to slightly flank him, so only one of his ships can launch its Torpedoes, which bounced off. We then proceeded to continually bump around the center, which was more of a benefit to me, with the Advansed Sensors. I slowly destroyed his ships, during which a lucky Plasma Torpedo striped the shields from IG-88C.

0301
0302
0303

Result: 100-25


Round 4: Nathan Hoyle

Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kanan Jarrus (3)
Engine Upgrade (4)
Outrider (5)

"Chopper" (37)
Fire-Control System (2)
Autoblaster Turret (2)
Hera Syndulla (1)

Total: 100

I deployed opposite Chopper, as he’s the easiest threat to kill. I eventually destroy Chopper, but end up taking a fair bit of damage on both ships along the way. I then managed to strip the shields from Dash, but was unable to keep him in arc, while he struggled to deal damage. The game went to time, with all three remaining ships reduced to half health or less.

0401
0402

Result: 71-49


Round 5: Pete Wood

Contracted Scout (25)
Deadeye (1)
Extra Munitions (2)
Proton Torpedoes (4)
Boba Fett (1)
R4 Agromech (2)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Extra Munitions (2)
Plasma Torpedoes (3)
4-LOM (1)
R4 Agromech (2)
Guidance Chips (0)

Manaroo (27)
Adaptability (0)
Intelligence Agent (1)
Feedback Array (2)

Total: 99

Oh look another Loo-boat list! We deployed in opposite corners as usual, before I split my IG's – I flanked with C while B approached head-on. Pete blocked with one Scout and was set to shoot with the 4-LOM Plasma Torpedo. However, he had put the numbers on his cards in the wrong order, so totally messed up his first engagement, which would have gone quite differently. I then proceeded to kill the Scout with Boba, before destroying Manaroo, leaving B with 1 hull remaining. He then refused to die, despite 4-LOM stopping me from using his evade token (I only needed to roll a single blank to die several times, yet kept rolling 3 evades). IG-88C had been reduced to half health, but his poor Scout didn’t last long.

0501

Result: 100-49


Round 6: Dan Rodwell

"Howlrunner" (18)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

"Zeta Leader" (20)
Crack Shot (1)

Total: 100

I really wasn’t feeling confident in this match up, as I hadn’t flown IG’s against a swarm in a while, and was aware of what Crack Shot can do. We deployed in opposite corners as usual, and I tried to flank with C while bringing B behind. However, my lack of experience with swarms began to show and the first engagement began with only IG-88C having arc. The whole swarm shot at C and reduced him to 2 hull, before I managed to kill Howlrunner the following turn, when I lost C. IG-88B then managed to destroy a Black Sq, but was blocked at Range 1 of two TIEs and Zeta, who proceeded to nuke him down with an amazing series of natural rolls (9 hits/crits out of 10 dice, without any tokens). Major kudos to anyone who manages to fly swarms well over a 6 round tournament, as I'm aware of how draining it can be.

0601
0602

Result: 34-100


So after the dust cleared from round six, I had gone 4-2. However, my MoV had been pretty shocking, so I was not hopeful of making the cut. I finished 26th, 88 MoV behind 16th place. Of the 186th Squadron who attended, I finished 13th out of 19.

All in all, I had a great time, and was rather glad so many Warboar locals from the league I'd been running had attended and enjoyed the tournament.